We believe that visual realism is very important for surgical simulations.
Rendering of glistening anatomical organs is very difficult to simulate
using standard texture mapping techniques. We have used environment mapping
techques such as cube mapping and sphere mapping for glistening effects.
The significance of this work is that deformation with glistening effect
can be displayed in real time together with force feedback. Such an effect
has a significant impact on the realism that can be achieved in interacting
with virtual environments for surgical simulation.
Publications:
Prakash CE, Kim J, Manivannan M, Srinivasan MA, (2002) A New Approach
for the Synthesis of Glistening Effect in Deformable Anatomical Objects
Displayed with Haptic Feedback, Medicine Meets Virtual Reality:10, Newport
Beach.
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